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Why would you enjoy a genre like turn-based action game, instead of real open world, multiplayer one ? Why would you return to a obsolete genre and ruin a great game by making a Warcraft IV RTS ? Then we had WoW, and it was exactly as I imagined it, purely GREAT. I mean, in all my 90s and 00s' I would imagine a 2d platform game, a strategy game, a arpg game how would it be as a 3D world game. While I can see this working for a game like StarCraft 3, becasue it never went to a different genre/3D open world style yet, witch I doubt we will ever see in the next 10 years, since we saw how SC2 went down, I cannot comprehend to see WarCraft IV as a strategy game. You could, with little-to-no tuning make Pac-man work just as well, without limited lives or high scores.While I agree with this, IMHO there are more outdated genres then mechanics.įor example, I really don't understand how people can stil ask for strategy games. They serve no real purpose anymore, beyond very niche Ultra-Nightmare runs in Doom, which are not integral parts of the game in first place.
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Which is why I call the mechanics outdated. High scores, too, are just something to encourage to keep you paying for more playtime, so you can write BUM in the machine.
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It became outdated the moment it moved away from coin-operated machines, and coin-operated machines are why things like limited lives exists in the first place to limit your playtime and make you pay more.
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