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I can't even think of another game to compare it to, that's how few games even hint at a possible way forward without a copious amount of bloodshed required.
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Do you want to KILL or SPARE this person? Do you want to join the RED or BLUE faction? And so on.īut here? By simply taking a character at their word, you get to act out a peaceful resolution in what's an otherwise excessively violent game. We're all used to games either A) forcing us on the rails for the duration or B) setting up a story in a very obvious series of player choices that affect the future outcome.
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